Pantheon’s Breaking
A title sequence to a Fantasy Film
About the Project
Synopsis - After the siege of the ancient city of KaTet by the invading nation of Naftar, an unlikely group of heroes will depart on a journey to the nation’s capital, Avelisium, to save the source of KaTet’s power: the Eye of Arris. On their journey, the heroes discover that their god, Arris, is falling from power, and must fight other supernatural forces and their followers as they try to seize this power for themselves.
Genre - Fantasy/ Adventure
Audience - Ages 10+
Theme - Journey
Produced by H&H studios
Directed by Luke Weyer
Starring Connor Kluesener, Nick Sucietto, Cameron Bates, & Noah Kathman
Edited by Owen Wittich
This was a school project at UC DAAP, the criteria of which was to create a title sequence of a theoretical film or series of any genre.
As with any successful design project, it had to be clear what this was being made for. The fantasy film, Pantheon’s Breaking, is based off a campaign of Dungeons and Dragons, a story by Luke Weyer.
Pantheon’s Breaking
Crossroads of Divinity
Discovering the Message
I researched themes, styles, motion, and typography to build a final mood board. This film takes place across an expansive world, so I strove to emphasize the theme of journey within the sequence.
I wanted to create a world with a unique culture and geography, so I strove to create a visual blend of greek mythology and traditional fantasy.
Finding the Style
My final direction would be an illustrative style that shows landscapes of different locations within the vast world. The color palette is monochromatic in each scene, slowly changing from yellow to blue to show the sun setting on the old world as dark powers grasp to make the new world theirs.
Storyboard Thumbnails
Since the theme is journey, the final sequence is all about the landmarks. I sketched as many prominent locations and compositions from the story as possible, striving for 5-8 unique and important scenes within the story. I arranged the final storyboard from this pool.
Final Digital Storyboards
Putting it together
Blending reality into art, I created two-dimensional landscapes in Photoshop, arranged them in 3D space within After Affects, and added a camera in what known as 2 1/2 D